Projects

Current Projects

Up?!


Composition: Chase Holland
Programming: Chase Holland
Design: Jon Leek
Graphic Design:Derek Welty
Project Manager: Michael Orlando

Kurtis Kaminski is currently developing an Android version

Up?! is the first completely original game created by IDC Projects.  It utilizes the accelerometer of iOS devices for the gameplay. It aims to be a game that while frustrating, pulls the player back  to work towards a higher score.  A second version of the game was released that allows the player to adjust the speed of the clock as well as the gameplay.  This update was in response to the frequent complaints about the game's difficulty level.

Memory Matches


Programmer: Kenneth Perry
Graphic Designer: Paul Voss
Project Manager: Paul Voss

Russ Bockhurst and Michael Pearson are currently developing an Android version

Memory Matches is a classic game that everyone knows about.  We did a version of the game because of it's popularity and it's simplicity.  Also, the project manager on this game didn't like the other versions available as they didn't have many features and/or options.  He knew we could make a better version that would eventually lead to the more than 250,000 downloads we have today.   It was also our first test with iAd, which we continue to use.

Circle of Death


Designer: Jon Leek
Programmer: Chase Holland
Graphic Designer: Derek Welty
Project Manager: Michael Orlando

Circle of Death was chosen because we thought it would be a popular game with the younger users of iOS devices.  During development, we decided to make it a more versatile app by offering the option of a standard deck in addition to the original rule-based gameplay.

Peg Board


Programmer: Chase Holland
Designer: Jon Leek
Graphic Designer: Derek Welty
Project Manager: Michael Orlando

Peg Board was a game that we felt had a simple structure and a high replay-ability.  It is a game that a lot of people have played in their youth and would likely continue to play in adulthood and possibly share with the younger generation.  To make it more interesting, we created more advanced levels with other shapes and numbers of pegs.  In addition, custom levels were created that would randomly change up the peg holes on the shapes.